Population-Based Units coming to v0.0_10!


I've been working on population-based unit formations recently. It required rewriting big chunks of code, but it's finally done.


You'll be able to move the two smallest sizes inside buildings (depending on the slot-size). E.g. the default towers can only have the smallest formation size unit on their top (for aesthetic & balance purposes).

Here's screenshot with final models & textures:

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