Population-Based Units coming to v0.0_10!
Siege Settlements v0.0_11 » Devlog
I've been working on population-based unit formations recently. It required rewriting big chunks of code, but it's finally done.
You'll be able to move the two smallest sizes inside buildings (depending on the slot-size). E.g. the default towers can only have the smallest formation size unit on their top (for aesthetic & balance purposes).
Here's screenshot with final models & textures:
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Siege Settlements v0.0_11
A customizable, top-down, strategy game in a somewhat medieval setting.
Status | In development |
Author | Katniss |
Genre | Strategy, Action |
Tags | 2D, 3D, Medieval, Real time strategy, Singleplayer, Tactical, Top-Down, Unity |
Languages | English |
More posts
- Siege Settlements 0.0_10 "Formation" is out! (HUGE CHANGES)Jan 12, 2020
- Formations splitting & joining to change sizeDec 28, 2019
- Archers, shoot!Dec 27, 2019
- Campfires coming to v0.0_10Dec 14, 2019
- Siege Settlements v0.0_09 Released!Dec 01, 2019
- Tooltips, GUIs, and other Quality of Life improvements.Nov 28, 2019
- v0.0_08 "Siege" is now available.Nov 17, 2019
- KSM exporter for Blender 2.80Nov 14, 2019
- Version 0.0_07 is finally here!Nov 11, 2019
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