Siege Settlements v0.0_09 Released!


Hello everyone! I've recently updated my game - Siege Settlements to version 0.0_09.

There is a lot Quality-of-Live improvements, rebalances in units, new GUI, up to 50% FPS gains (compared to previous version), and a lot more. Full changelog below.



Subreddit:

r/SiegeSettlements

Changelog:

  • New GUI
  • Updated the default level ("level02plus").
  • Added buttons to the Action Panel:
    • Barracks' Rally Point can now be moved.
    • Buildings can now be demolished.
    • Production/Research can now be cancelled (doesn't refund resources).
  • Tooltips can appear when hovering over specific UI elements.
  • Increased visibility at night.
  • Extras can now exist without an obstacle collider.
  • Inventories now have resource type constraint defined per slot instead of per inventory.
  • Storage type modules can now coexist on the same object.
  • New GUI selection display system
  • Changes to what is saved within a level save state.
  • Changed to stats of several units & buildings.
  • Optimizations:
    • Massive optimizations to Melee & Ranged modules (Up to 40% FPS gains are possible).
    • Smaller optimizations to internal systems (Up to additional 10% FPS gains).
  • Bugfixes:
    • Camera can now be moved using Arrow Keys instead of being restricted to WASD.
    • Factions can no longer be toggled wien the game is paused (keys [1],[2],[3]).
    • Game now checks if the defined Sub-Object and/or Module IDs are valid at Definition level instead of only at GameObject level.

What do you think?

Files

Siege Settlements 0.0_09.zip 54 MB
Dec 01, 2019
KSM exporter for Blender 2.80.py 7 kB
Nov 14, 2019

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