Tooltips, GUIs, and other Quality of Life improvements.
If you follow r/SiegeSettlements, you might have seen a lot of different UI changes happening recently.
Today I want to share with you all of the changes that are going to change how the game is played. Hopefully for the better.
Mouse Hover ToolTips
First and by far the most needed change is the addition of tooltips when hovering over certain buttons.
If you played the game, you know that it's not at all intuitive at the moment, and you essentially have to learn what everything is by brute force. This addition changes that. You, the player, can now know what you are about to click.
New GUI
The second change is the new GUI that I've made. It's not as impactful, but certainly should make the game feel more complete.
It started with the need to have a system that will allow more modules to be displayed on screen. However, I've ended up reworking the entire GUI, both in-game and in Main Menu.
Previously, to tell the barracks building to start training units, you'd just select the barracks and click on the icon corresponding to the unit you want to train.
The new system has you first click on the icon of the Barracks module (visible on the right of the Selection Panel), and only then the list is going to pop up. That's however quite unintuitive and a subject to change in the future.
There's also some changes to what's displayed by which objects / modules. One of the biggest changes in that respect is the complete removal of "Select-Highlight" mechanic. Previously, the game woulg highlight the last-selected object, and display it on the Selection Panel. Now, when more than 1 object is selected, the game switches to "Group Display" mode, and shows the parameters for the entire selected group. Like total amount of health, etc.
Action Buttons
There is also a new system of "Action Buttons", or "Quick Action Buttons".
These buttons allow you to perform quick actions on the selected objects. E.g. cancel production, demolish, change rally point, etc.
There's 9 slots available for Action Buttons, and they all are located in the bottom-right-most of the GUI. Right where the Action Panel is.
(Essentially, Selection Panel is more for outputting information, and Action Panel for is purely for inputting.)
Get Siege Settlements v0.0_11
Siege Settlements v0.0_11
A customizable, top-down, strategy game in a somewhat medieval setting.
Status | In development |
Author | Katniss |
Genre | Strategy, Action |
Tags | 2D, 3D, Medieval, Real time strategy, Singleplayer, Tactical, Top-Down, Unity |
Languages | English |
More posts
- Siege Settlements 0.0_10 "Formation" is out! (HUGE CHANGES)Jan 12, 2020
- Formations splitting & joining to change sizeDec 28, 2019
- Archers, shoot!Dec 27, 2019
- Population-Based Units coming to v0.0_10!Dec 25, 2019
- Campfires coming to v0.0_10Dec 14, 2019
- Siege Settlements v0.0_09 Released!Dec 01, 2019
- v0.0_08 "Siege" is now available.Nov 17, 2019
- KSM exporter for Blender 2.80Nov 14, 2019
- Version 0.0_07 is finally here!Nov 11, 2019
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