v0.0_08 "Siege" is now available.
Siege Settlements v0.0_11 » Devlog
Overview
The update 0.0_08 "Siege" Pre-Alpha is here! It brings a lot of new features (listed below).
Changelog
- New level.
- Added storage system (Warehouses).
- Added system that displays resources needed for training/research/construction.
- Added Ballistas and Siege Workshop.
- Added Ballista Towers.
- Added exploding projectiles (used by ballistas).
- Added new resource deposit types.
- Object HUD is now shown when that object takes damage.
- Melee & Ranged modules can now specify sub-objects to rotate towards the target.
- Bugfixes:
- Fixed pathfinding being broken when lots of objects are present on the map.
- GameTime is now saved with the level save state.
- Camera can no longer be moved outside of the map.
- KFF parsing errors are now shown to the player.
- Buildings sometimes don't have their health at max when finished repairing.
- Buildings no longer attack enemies when they are not usable (<50% health or under construction/repair).
Files
Siege Settlements 0.0_08 'Siege'.zip 52 MB
Nov 17, 2019
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Siege Settlements v0.0_11
A customizable, top-down, strategy game in a somewhat medieval setting.
Status | In development |
Author | Katniss |
Genre | Strategy, Action |
Tags | 2D, 3D, Medieval, Real time strategy, Singleplayer, Tactical, Top-Down, Unity |
Languages | English |
More posts
- Siege Settlements 0.0_10 "Formation" is out! (HUGE CHANGES)Jan 12, 2020
- Formations splitting & joining to change sizeDec 28, 2019
- Archers, shoot!Dec 27, 2019
- Population-Based Units coming to v0.0_10!Dec 25, 2019
- Campfires coming to v0.0_10Dec 14, 2019
- Siege Settlements v0.0_09 Released!Dec 01, 2019
- Tooltips, GUIs, and other Quality of Life improvements.Nov 28, 2019
- KSM exporter for Blender 2.80Nov 14, 2019
- Version 0.0_07 is finally here!Nov 11, 2019
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